Well Witches
Game Development & Art Collaboration | UCSC
2024 - 2025
In 2025, I entered a leadership position as an art officer at my university’s game development organization, GDA. In this role, I created and taught various workshops to educate fellow game developers on the game art pipeline. Then, I facilitated the artistic production of Well Witches alongside 3 other producers. Here’s all I’ve done for the game as just an artist.
Tools Used: Clip Studio Paint & Procreate
Title Screen
The titlescreen illustration is divided into 3 central layers for parallax: the Front (characters & cauldron), the Middle (the shelves to the sides) and the Back (the forest background).
The background layer was additionally repurposed to be the loading screen.
Itch.io Cover
For the Cover, I was the background and final special effects artist, painting over passed flat colors to create a visually enticing thumbnail piece to display the game on Itch.io.
UI/UX Design
I created a couple of key UI assets for the game. The still UI were created in Clip Studio Paint, and the loading screen icon was made and animated in Procreate.
Environment
Here, I worked on a few assets to be used in the map! These are grassy floor tiles that were used in a wave-function generated map, and one tree as an obstacle.
tileset: iteration in collaboration with Jim Lee, implemented by Tyler Roth
tree: iteration in collaboration with Miles Lee & Saira Hamid